Wednesday, November 30, 2011


Here's the shot I am currently working on.  

I'm at the start of the polishing stage for the most part.   I think the devil's acting needs some work.  He feels a little stiff and unnatural to me right now.  All in all I feel this is a big step forward from my last dialogue test.  I'm making progress.

Thursday, November 10, 2011

Jump Attack 4

Here's the rendered version of my Jump Attack animation.  I made a couple of changes after an animation buddy made a few suggestions.  Nothing major.  I polished the arc of the right hand in the air, I broke up some of the symmetry in the body at take off, and I added a couple of frames to the antic.  For this last one I had to break a rule for the exercise.  From what I see SF4 only allows a frame or two of antic.  But Most people looking at this aren't going to know about the rules I set up so it's best to make the animation stand on it's own.

I also trucked in a bit so the character is larger in the screen.

Jump Attack Render from Jake Kalsbeek on Vimeo.

Tuesday, November 08, 2011

Gonzo Sketch

I'm looking forward to the next Muppet movie.

Wednesday, November 02, 2011

Jump Attack 3

Here's my first spline pass.  Almost done with this one.  I'm not too crazy about the blogger video.  So I posted up to Vimeo and embedded the video this time.  What do you think?