Here's the rendered version of my Jump Attack animation. I made a couple of changes after an animation buddy made a few suggestions. Nothing major. I polished the arc of the right hand in the air, I broke up some of the symmetry in the body at take off, and I added a couple of frames to the antic. For this last one I had to break a rule for the exercise. From what I see SF4 only allows a frame or two of antic. But Most people looking at this aren't going to know about the rules I set up so it's best to make the animation stand on it's own.
I also trucked in a bit so the character is larger in the screen.
Jump Attack Render from Jake Kalsbeek on Vimeo.
No comments:
Post a Comment